PlayStation Studios to Deliver a Variety of Live Service Games Targeting Different Genres and Audiences. They are set to release more than ten live service games by March 2026.
PlayStation Studios head Herman Hulst emphasized need to differentiate live service games as they cater to different genres and audiences.
Hulst stated that the studios under PlayStation are developing a variety of games that could be considered live services. Each studio is on its own trajectory, and their success depends on what they need to grow. By joining PlayStation Studios, studios gain access to a worldwide network of other studios and technology and service teams.
PlayStation acquired Destiny developer Bungie and Jade Raymond’s Haven Studio last year and Firewalk Studios last month. These acquisitions will help ramp up the development of live service titles, including one from Naughty Dog set in The Last of Us universe.
Firewalk Studios is developing a game for release on both PlayStation and PC. According to Hulst, the top priority for each studio is to deliver its own project and create the best possible game. He expressed confidence in their track record of creating worlds and stories that PlayStation fans love.
Competition and Time Investment in Live Service Games
PlayStation acknowledges the intense competition among live service games and the significant amount of time they require from players. Hulst has expressed concern that discussing live service games in general terms, as if they are a single genre or business model, poses a risk. He stressed that each game is different and requires different strategies to succeed.
Different Genres and Audiences
PlayStation Studios is aware of the importance of catering to different genres and audiences. Hulst mentioned that they are creating games for different audiences and targeting different genres, release schedules, and scales. PlayStation Studios is developing more than ten live service games and is preparing to provide players with a varied range of games to enjoy.